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Wearable Computing Market by Application (Fitness and Wellness, Medical and Healthcare, Enterprise and Industrial, Infotainment, and Others), by Technology (Computing, Display, Networking, and Others), & Geography - Global Forecast to 2020
[Published by MarketsandMarkets]

Published by MarketsandMarkets: 24 Jun 2015 | 41669 | In Stock

Introduction

Wearable computing refers to electronic technologies that are incorporated into clothing and accessories which are worn on the body comfortably. The wearable devices primarily perform most of the computing tasks as mobile phones or laptops; however in some cases these devices outperform the hand-held devices. The implication and uses of wearable technologies have a widespread influence in the field of healthcare and medical, fitness and wellness, infotainment, military, and industrial applications among others. In simple terms, wearable devices make things easier by offering several computing features in various day-to-day applicationsdue to the integration of computing and communication devices.

The global wearable computingmarket is expected to reach .61billion by 2020,at a CAGR of 20.7% between 2015and 2020.

The global wearable computingmarkethas been segmented into three categories that include application, technology, and geography. The application segment is classified into fitness and wellness, medical and healthcare, enterprise and industrial, infotainment and others. The application category is further segmented by various types of products,which include wristbands, smart clothing, foot wear, smart watches, and smart glasses among others. The technology segment is classified into computing technologies, display technologies, networking technologies, and others.The wearable computing market has also been segmented on the basis of geography which includes the Americas, Europe, APAC, and RoW.

The major players that offer various products in the wearable computingmarket are Adidas AG (Germany), Apple, Inc. (U.S.), Fitbit, Inc. (U.S.), Pebble Technology Corporation (U.S.), Garmin Ltd. (U.S.), Jawbone (U.S.), LG Electronics, Inc. (South Korea), Motorola Mobility Holdings, Inc. (U.S.), Sony Corporation (Japan), and Samsung Electronics Co., Ltd. (South Korea) among others.

Table of Contents
for Wearable Computing Market by Application (Fitness and Wellness, Medical and Healthcare, Enterprise and Industrial, Infotainment, and Others), by Technology (Computing, Display, Networking, and Others), & Geography - Global Forecast to 2020 [Published by MarketsandMarkets]

  • TABLE OF CONTENTS

    1 INTRODUCTION 15

    1.1 STUDY OBJECTIVES 15

    1.2 MARKET DEFINITION 16

    1.3 STUDY SCOPE 16

    1.3.1 MARKETS COVERED 16

    1.3.2 YEARS CONSIDERED FOR THE STUDY 17

    1.4 CURRENCY 17

    1.5 LIMITATIONS 17

    1.6 STAKEHOLDERS 17

    2 RESEARCH METHODOLOGY 18

    2.1 RESEARCH DATA 18

    2.1.1 SECONDARY DATA 19

    2.1.1.1 Key data from secondary sources 19

    2.1.2 PRIMARY DATA 19

    2.1.2.1 Key data from primary sources 20

    2.1.2.2 Key industry insights 20

    2.1.2.3 Breakdown of Primaries Interviews: By Company Type, Designation, and Region 21

    2.2 FACTOR ANALYSIS 21

    2.2.1 INTRODUCTION 21

    2.2.2 DEMAND-SIDE ANALYSIS 22

    2.2.2.1 Growing demand for wearable devices 22

    2.2.3 SUPPLY-SIDE ANALYSIS 23

    2.2.3.1 Increase in the number of product launches in the wearable computing market 23

    2.2.3.2 Growing usage of wearable devices in military 24

    2.3 MARKET SIZE ESTIMATION 24

    2.3.1 BOTTOM-UP APPROACH 25

    2.3.2 TOP-DOWN APPROACH 26

    2.4 MARKET BREAKDOWN AND DATA TRIANGULATION 27

    2.5 ASSUMPTIONS 28

    3 EXECUTIVE SUMMARY 29

    4 PREMIUM INSIGHTS 35

    4.1 ATTRACTIVE MARKET OPPORTUNITIES IN WEARABLE COMPUTING 35

    4.2 WEARABLE COMPUTING MARKET: BY APPLICATION 35

    4.3 WEARABLE COMPUTING MARKET IN THE ASIA-PACIFIC REGION 36

    4.4 WEARABLE COMPUTING FITNESS AND WELLNESS APPLICATION MARKET, BY GEOGRAPHY 37

    4.5 LIFE CYCLE ANALYSIS, BY GEOGRAPHY 38

    5 MARKET OVERVIEW 39

    5.1 MARKET SEGMENTATION 40

    5.1.1 WEARABLE COMPUTING MARKET, BY APPLICATION 41

    5.1.2 WEARABLE COMPUTING MARKET, BY TECHNOLOGY 41

    5.1.3 WEARABLE COMPUTING MARKET, BY GEOGRAPHY 42

    5.2 MARKET EVOLUTION 42

    5.3 MARKET DYNAMICS 44

    5.3.1 DRIVERS 45

    5.3.1.1 Increasing adoption of smartwatches and wristbands in consumer market 45

    5.3.1.2 Rising focus towards communication, networking, and recognition technologies for wearables 46

    5.3.1.3 Growing popularity of Internet of Things 46

    5.3.1.4 Increasing popularity of wearable health and medical devices. 46

    5.3.2 RESTRAINTS 47

    5.3.2.1 High initial price range of body and eye wear 48

    5.3.2.2 Power consumption and limited battery life 48

    5.3.2.3 Social acceptance factor 49

    5.3.3 OPPORTUNITIES 49

    5.3.3.1 Penetration of Smart Clothing in the European region with increased funding 49

    5.3.3.2 Development of key enabling technologies 50

    5.3.3.3 Increasing adoption of wearables in multiple application areas 50

    5.3.4 CHALLENGES 51

    5.3.4.1 Technical difficulties 51

    5.3.4.2 Device protection and thermal consideration 51

    5.3.5 BURNING ISSUE 51

    5.3.5.1 Unaddressed regulatory issues 51

    5.3.6 WINNING IMPERATIVE 51

    5.3.6.1 Investment from major players such as Google, Microsoft, Apple, Motorola, and various fitness devices manufacturers 51

    6 INDUSTRY TRENDS 52

    6.1 INTRODUCTION 53

    6.2 VALUE CHAIN ANALYSIS 54

    6.3 PORTER’S FIVE FORCES ANALYSIS 55

    6.3.1 INTENSITY OF COMPETITIVE RIVALRY 56

    6.3.2 THREAT OF SUBSTITUTES 57

    6.3.3 BARGAINING POWER OF BUYERS 58

    6.3.4 BARGAINING POWER OF SUPPLIERS 59

    6.3.5 THREAT OF NEW ENTRANTS 60

    6.4 STRATEGIC BENCHMARKING 61

    6.4.1 TECHNOLOGY INTEGRATION AND PRODUCT ENHANCEMENT 61

    7 WEARABLE COMPUTING MARKET, BY APPLICATION 62

    7.1 INTRODUCTION 63

    7.2 FITNESS AND WELLNESS APPLICATION 66

    7.2.1 WRISTBANDS 66

    7.2.2 SMART CLOTHING 66

    7.2.3 FOOTWEAR 67

    7.2.4 OTHERS 67

    7.3 MEDICAL AND HEALTHCARE 70

    7.3.1 CONTINUOUS GLUCOSE MONITORS 71

    7.3.2 DRUG DELIVERY PRODUCTS 71

    7.3.3 ECG MONITORING 72

    7.3.4 OTHERS 72

    7.4 ENTERPRISE AND INDUSTRIAL 75

    7.4.1 HAND-WORN TERMINALS 76

    7.4.2 OTHERS 76

    7.5 INFOTAINMENT 80

    7.5.1 SMARTWATCHES 80

    7.5.2 AUGMENTED REALITY DEVICES 81

    7.5.2.1 HEAD-UP DISPLAYS 81

    7.5.2.2 HEAD-MOUNTED DISPLAYS 81

    7.5.2.3 SMART GLASSES 82

    7.6 OTHERS 86

    8 WEARABLE COMPUTING MARKET, BY TECHNOLOGY 90

    8.1 INTRODUCTION 91

    8.1.1 COMPUTING TECHNOLOGIES 91

    8.1.1.1 WEARABLE COMPUTERS 91

    8.1.2 DISPLAY TECHNOLOGIES 92

    8.1.2.1 VIRTUAL REALITY 93

    8.1.2.2 AUGMENTED REALITY 93

    8.1.3 NETWORKING TECHNOLOGIES 93

    8.1.3.1 BLUETOOTH 94

    8.1.3.2 Wi-Fi 94

    8.1.3.3 OTHERS 95

    8.1.4 OTHER TECHNOLOGIES 95

    9 GEOGRAPHIC ANALYSIS 96

    9.1 INTRODUCTION 97

    9.2 THE AMERICAS 100

    9.2.1 U.S. 103

    9.2.2 CANADA 103

    9.2.3 MEXICO 103

    9.3 EUROPE 107

    9.3.1 U.K. 109

    9.3.2 GERMANY 109

    9.3.3 FRANCE 109

    9.3.4 REST OF EUROPE 110

    9.4 ASIA-PACIFIC 114

    9.4.1 CHINA 116

    9.4.2 JAPAN 116

    9.4.3 SOUTH KOREA 116

    9.4.4 INDIA 117

    9.4.5 REST OF APAC 117

    9.5 REST OF THE WORLD (ROW) 121

    9.5.1 MIDDLE EAST 122

    9.5.2 AFRICA 122

    10 COMPETITIVE LANDSCAPE 127

    10.1 OVERVIEW 128

    10.2 MARKET RANKING FOR WEARABLE COMPUTING MARKET, 2014 129

    10.3 COMPETITIVE SCENARIO 130

    10.4 RECENT DEVELOPMENTS 131

    10.4.1 NEW PRODUCT LAUNCHES 131

    10.4.2 PARTNERSHIPS, AGREEMENTS, AND CONTRACTS & COLLABORATIONS 133

    10.4.3 MERGERS AND ACQUISITIONS 133

    11 COMPANY PROFILES 134

    (Overview, Products and Services, Financials, Strategy & Development)*

    11.1 INTRODUCTION 134

    11.2 ADIDAS AG 135

    11.3 APPLE INC. 137

    11.4 BOSTON SCIENTIFIC CORPORATION 139

    11.5 FITBIT INC. 141

    11.6 GARMIN, LTD. 143

    11.7 JAWBONE 146

    11.8 LG ELECTRONICS, INC. 148

    11.9 MOTOROLA MOBILITY HOLDINGS, INC. 151

    11.10 NIKE, INC. 153

    11.11 PEBBLE TECHNOLOGY, CORPORATION 155

    11.12 SAMSUNG ELECTRONICS CO., LTD 157

    11.13 SONY CORPORATION 160

    11.14 ZEPHYR TECHNOLOGY CORPORATION 162

    *Details on Overview, Products and Services, Financials, Strategy & Development might not be Captured in case of Unlisted Companies.

    12 APPENDIX 164

    12.1 INSIGHTS OF INDUSTRY EXPERTS 164

    12.2 DISCUSSION GUIDE 165

    12.3 INTRODUCING RT: REAL TIME MARKET INTELLIGENCE 170

    12.4 AVAILABLE CUSTOMIZATIONS 172

    12.5 RELATED REPORTS 173

List Of Tables
in Wearable Computing Market by Application (Fitness and Wellness, Medical and Healthcare, Enterprise and Industrial, Infotainment, and Others), by Technology (Computing, Display, Networking, and Others), & Geography - Global Forecast to 2020 [Published by MarketsandMarkets]

LIST OF TABLES


TABLE 1 ADOPTION OF SMARTWATCHES AND WRISTBANDS IN THE CONSUMER MARKET PROPELS THE GROWTH OF WEARABLE COMPUTING MARKET 45

TABLE 2 HIGH INITIAL PRICE S ACT AS A HINDRANCE TO THE WEARABLE COMPUTING MARKET 47

TABLE 3 PENETRATION OF SMART CLOTHING IN THE EUROPEAN REGION WITH INCREASED FUNDING, IS A HUGE OPPORTUNITY FOR THE WEARABLE COMPUTING MARKET 49

TABLE 4 LIST OF PROJECTS FUNDED BY THE EUROPEAN UNION 50

TABLE 5 THE PORTER’S FIVE FORCES ANALYSIS: HIGH DEGREE OF COMPETITION IS LIKELY TO HAVE MAXIMUM IMPACT ON THE OVERALL MARKET,2014 55

TABLE 6 WEARABLE COMPUTING MARKET, BY APPLICATION, 2013 – 2020 ($MILLION) 64

TABLE 7 WEARABLE COMPUTING MARKET, BY APPLICATION, 2013 – 2020 (MILLION UNITS) 65

TABLE 8 WEARABLE FITNESS & WELLNESS COMPUTING APPLICATION MARKET,

2013 – 2020 ($MILLION) 68

TABLE 9 WEARABLE FITNESS & WELLNESS COMPUTING APPLICATION MARKET,

2013 – 2020 (MILLION UNITS) 68

TABLE 10 WEARABLE FITNESS & WELLNESS COMPUTING MARKET, BY GEOGRAPHY,

2013 – 2020 ($MILLION) 69

TABLE 11 WEARABLE FITNESS & WELLNESS COMPUTING MARKET, BY GEOGRAPHY,

2013 – 2020 (MILLION UNITS) 70

TABLE 12 WEARABLE MEDICAL & HEALTHCARE APPLICATION MARKET,

2013 – 2020 ($MILLION) 72

TABLE 13 WEARABLE MEDICAL & HEALTHCARE APPLICATION MARKET,

2013 – 2020 (THOUSAND UNITS) 73

TABLE 14 WEARABLE MEDICAL & HEALTHCARE APPLICATION MARKET, BY GEOGRAPHY,

2013 – 2020 ($MILLION) 74

TABLE 15 WEARABLE MEDICAL & HEALTHCARE APPLICATION MARKET, BY GEOGRAPHY,

2013 – 2020 (THOUSAND UNITS) 75

TABLE 16 WEARABLE ENTERPRISE & INDUSTRIAL APPLICATION MARKET,

2013 – 2020 ($MILLION) 77

TABLE 17 WEARABLE ENTERPRISE & INDUSTRIAL APPLICATION MARKET,

2013 – 2020 (THOUSAND UNITS) 78

TABLE 18 WEARABLE ENTERPRISE & INDUSTRIAL MARKET, BY GEOGRAPHY,

2013 – 2020 ($MILLION) 79

TABLE 19 WEARABLE ENTERPRISE & INDUSTRIAL MARKET, BY GEOGRAPHY,

2013 – 2020 (THOUSAND UNITS) 79

TABLE 20 WEARABLE INFOTAINMENT APPLICATION MARKET, 2013 – 2020 ($MILLION) 82

TABLE 21 WEARABLE INFOTAINMENT APPLICATION MARKET, 2013 – 2020 (MILLION UNITS) 83

TABLE 22 WEARABLE INFOTAINMENT APPLICATION MARKET, BY AUGMENTED REALITY DEVICES, 2013 – 2020 ($MILLION) 84

TABLE 23 WEARABLE INFOTAINMENT APPLICATION MARKET, BY AUGMENTED REALITY DEVICES, 2013 – 2020 (THOUSAND UNITS) 84

TABLE 24 WEARABLE INFOTAINMENT APPLICATION MARKET, BY GEOGRAPHY,

2013 – 2020 ($MILLION) 85

TABLE 25 WEARABLE INFOTAINMENT APPLICATION MARKET, BY GEOGRAPHY,

2013 – 2020 (MILLION UNITS) 86

TABLE 26 WEARABLE COMPUTING OTHERS APPLICATION MARKET, 2013 – 2020 ($MILLION) 87

TABLE 27 WEARABLE COMPUTING OTHERS APPLICATION MARKET,

2013 – 2020 (MILLION UNITS) 88

TABLE 28 WEARABLE COMPUTING OTHERS APPLICATION MARKET, BY GEOGRAPHY,

2013 – 2020 ($MILLION) 89

TABLE 29 WEARABLE COMPUTING OTHERS APPLICATION MARKET, BY GEOGRAPHY,

2013 – 2020 (THOUSAND UNITS) 89

TABLE 30 WEARABLE COMPUTING MARKET, BY GEOGRAPHY, 2013 – 2020 ($MILLION) 99

TABLE 31 WEARABLE COMPUTING MARKET, BY GEOGRAPHY, 2013 – 2020 (MILLION UNITS) 99

TABLE 32 THE AMERICAS WEARABLE COMPUTING MARKET, BY REGION,

2013 – 2020 ($MILLION) 102

TABLE 33 THE AMERICAS WEARABLE COMPUTING MARKET, BY REGION,

2013 – 2020 (MILLION UNITS) 103

TABLE 34 THE AMERICAS WEARABLE COMPUTING MARKET, BY COUNTRY,

2013 – 2020 ($MILLION) 103

TABLE 35 THE AMERICAS WEARABLE COMPUTING MARKET, BY COUNTRY,

2013 – 2020 (MILLION UNITS) 104

TABLE 36 THE AMERICAS WEARABLE COMPUTING MARKET, BY APPLICATION,

2013 – 2020 ($MILLION) 104

TABLE 37 THE AMERICAS WEARABLE COMPUTING MARKET, BY APPLICATION,

2013 – 2020 (MILLION UNITS) 105

TABLE 38 THE AMERICAS WEARABLE COMPUTING MARKET, BY FITNESS & WELLNESS APPLICATION, 2013 – 2020 ($MILLION) 105

TABLE 39 THE AMERICAS WEARABLE COMPUTING MARKET, BY MEDICAL & HEALTHCARE APPLICATION, 2013 – 2020 ($MILLION) 106

TABLE 40 THE AMERICAS WEARABLE COMPUTING MARKET, BY ENTERPRISE & INDUSTRIAL APPLICATION, 2013 – 2020 ($MILLION) 106

TABLE 41 THE AMERICAS WEARABLE COMPUTING MARKET, BY INFOTAINMENT APPLICATION, 2013 – 2020 ($MILLION) 106

TABLE 42 THE AMERICAS WEARABLE COMPUTING MARKET, BY OTHERS APPLICATION,

2013 – 2020 ($MILLION) 107

TABLE 43 EUROPE WEARABLE COMPUTING MARKET, BY COUNTRY, 2013 – 2020 ($MILLION) 110

TABLE 44 EUROPE WEARABLE COMPUTING MARKET, BY COUNTRY,

2013 – 2020 (MILLION UNITS) 110

TABLE 45 EUROPE WEARABLE COMPUTING MARKET, BY APPLICATION,

2013 – 2020 ($MILLION) 111

TABLE 46 EUROPE WEARABLE COMPUTING MARKET, BY APPLICATION,

2013 – 2020 (THOUSAND UNITS) 111

TABLE 47 EUROPE WEARABLE COMPUTING MARKET, BY FITNESS & WELLNESS APPLICATION, 2013 – 2020 ($MILLION) 112

TABLE 48 EUROPE WEARABLE COMPUTING MARKET, BY MEDICAL & HEALTHCARE APPLICATION, 2013 – 2020 ($MILLION) 112

TABLE 49 EUROPE WEARABLE COMPUTING MARKET, BY ENTERPRISE & INDUSTRIAL APPLICATION, 2013 – 2020 ($MILLION) 113

TABLE 50 EUROPE WEARABLE COMPUTING MARKET, BY INFOTAINMENT APPLICATION,

2013 – 2020 ($MILLION) 113

TABLE 51 EUROPE WEARABLE COMPUTING MARKET, BY OTHERS APPLICATION,

2013 – 2020 ($MILLION) 114

TABLE 52 APAC WEARABLE COMPUTING MARKET, BY COUNTRY, 2013 – 2020 ($MILLION) 117

TABLE 53 APAC WEARABLE COMPUTING MARKET, BY COUNTRY,

2013 – 2020 (MILLION UNITS) 118

TABLE 54 APAC WEARABLE COMPUTING MARKET, BY APPLICATION, 2013 – 2020 ($MILLION) 118

TABLE 55 APAC WEARABLE COMPUTING MARKET, BY APPLICATION,

2013 – 2020 (THOUSAND UNITS) 119

TABLE 56 APAC WEARABLE COMPUTING MARKET, BY FITNESS & WELLNESS APPLICATION, 2013 – 2020 ($MILLION) 119

TABLE 57 APAC WEARABLE COMPUTING MARKET, BY MEDICAL & HEALTHCARE APPLICATION, 2013 – 2020 ($MILLION) 120

TABLE 58 APAC WEARABLE COMPUTING MARKET, BY ENTERPRISE & INDUSTRIAL APPLICATION, 2013 – 2020 ($MILLION) 120

TABLE 59 APAC WEARABLE COMPUTING MARKET, BY INFOTAINMENT APPLICATION,

2013 – 2020 ($MILLION) 120

TABLE 60 APAC WEARABLE COMPUTING MARKET, BY OTHERS APPLICATION,

2013 – 2020 ($MILLION) 121

TABLE 61 ROW WEARABLE COMPUTING MARKET, BY REGION, 2013 – 2020 ($MILLION) 122

TABLE 62 ROW WEARABLE COMPUTING MARKET, BY REGION, 2013 – 2020 (MILLION UNITS) 122

TABLE 63 ROW WEARABLE COMPUTING MARKET, BY APPLICATION, 2013 – 2020 ($MILLION) 123

TABLE 64 ROW WEARABLE COMPUTING MARKET, BY APPLICATION,

2013 – 2020 (THOUSAND UNITS) 123

TABLE 65 ROW WEARABLE COMPUTING MARKET, BY FITNESS & WELLNESS APPLICATION, 2013 – 2020 ($MILLION) 124

TABLE 66 ROW WEARABLE COMPUTING MARKET, BY MEDICAL & HEALTHCARE APPLICATION, 2013 – 2020 ($MILLION) 124

TABLE 67 ROW WEARABLE COMPUTING MARKET, BY ENTERPRISE & INDUSTRIAL APPLICATION, 2013 – 2020 ($MILLION) 125

TABLE 68 ROW WEARABLE COMPUTING MARKET, BY INFOTAINMENT APPLICATION,

2013 – 2020 ($MILLION) 125

TABLE 69 ROW WEARABLE COMPUTING MARKET, BY OTHERS APPLICATION,

2013 – 2020 ($MILLION) 126

TABLE 70 MARKET RANKING OF THE TOP 5 PLAYERS IN THE WEARABLE

COMPUTING MARKET, 2014 129

TABLE 71 NEW PRODUCT LAUNCHES, 2013-2015 131

List Of Figures, Charts and Diagrams
in Wearable Computing Market by Application (Fitness and Wellness, Medical and Healthcare, Enterprise and Industrial, Infotainment, and Others), by Technology (Computing, Display, Networking, and Others), & Geography - Global Forecast to 2020 [Published by MarketsandMarkets]

LIST OF FIGURES


FIGURE 1 RESEARCH DESIGN 18

FIGURE 2 WEARABLE DEVICES MARKET SIZE, 2010-2012 22

FIGURE 3 PRODUCT LAUNCHES IN THE WEARABLE COMPUTING MARKET, 2013-2015 23

FIGURE 4 MARKET SIZE ESTIMATION METHODOLOGY: BOTTOM-UP APPROACH 25

FIGURE 5 MARKET SIZE ESTIMATION METHODOLOGY: TOP-DOWN APPROACH 26

FIGURE 6 ASSUMPTIONS FOR THE RESEARCH STUDY 28

FIGURE 7 INFOTAINMENT APPLICATION ACCOUNTED FOR THE MAXIMUM MARKET SHARE IN WEARABLE COMPUTING MARKET IN 2014 30

FIGURE 8 SMARTWATCHES SEGMENT IS EXPECTED TO WITNESS HIGHER GROWTH RATE IN COMPARISON TO AUGMENTED REALITY DEVICES SEGMENT 31

FIGURE 9 HAND-WORN TERMINALS SEGMENT IS ESTIMATED TO ACCOUNT FOR THE HIGHEST MARKET VALUE IN THE ENTERPRISE AND INDUSTRIAL APPLICATION DURING THE FORECAST PERIOD 32

FIGURE 10 APAC REGION WEARABLE COMPUTING MARKET ANALYSIS, BY COUNTRY, 2014 33

FIGURE 11 GLOBAL WEARABLE COMPUTING MARKET SHARE, BY GEOGRAPHY, 2014 34

FIGURE 12 INCREASING ADOPTION OF SMARTWATCHES, FITNESS BANDS, AND SMART CLOTHING PROVIDE OPPORTUNITIES IN WEARABLE COMPUTING 35

FIGURE 13 THE ENTERPRISE AND INDUSTRIAL SEGMENT IS EXPECTED TO GROW AT THE HIGHEST CAGR DURING THE FORECAST PERIOD 35

FIGURE 14 WRISTBANDS MARKET FOR WEARABLE COMPUTING IS ESTIMATED TO CAPTURE THE LION’S SHARE IN THE EMERGING ASIA-PACIFIC MARKET, 2015 36

FIGURE 15 APAC IS PROJECTED TO GROW AT THE HIGHEST CAGR AS COMPARED TO OTHER REGIONS FROM 2015 TO 2020 37

FIGURE 16 THE WEARABLE COMPUTING MARKET IS IN GROWING STAGE IN

THE APAC REGION, 2015 38

FIGURE 17 WEARABLE COMPUTING MARKET: SEGMENTATION 40

FIGURE 18 BY APPLICATION 41

FIGURE 19 BY TECHNOLOGY 41

FIGURE 20 BY GEOGRAPHY 42

FIGURE 21 EVOLUTION OF THE WEARABLE COMPUTING MARKET 43

FIGURE 22 MARKET DYNAMICS: OVERVIEW 44

FIGURE 23 SMARTWATCH SHIPMENTS BY COMPANY, 2014 46

FIGURE 24 SHARE OF AMERICANS, WHO OWNED DIFFERENT MEDICAL AND HEALTH WEARABLE DEVICES IN 2014 47

FIGURE 25 AVERAGE MARKET PRICES FOR VARIOUS WEARABLE DEVICES 48

FIGURE 26 LIFE CYCLE OF WEARABLE PRODUCTS, 2014 53

FIGURE 27 VALUE CHAIN ANALYSIS: MAJOR VALUE IS ADDED DURING THE ASSEMBLY

AND DISTRIBUTION PHASES 54

FIGURE 28 THE PORTER’S FIVE FORCES ANALYSIS: 55

FIGURE 29 WEARABLE COMPUTING MARKET: PORTER’S FIVE FORCES ANALYSIS 56

FIGURE 30 INTENSITY OF COMPETITIVE RIVALRY: HIGH COMPETITION IN THE MARKET DUE TO THE NEW PRODUCT LAUNCHES AND INNOVATIONS 56

FIGURE 31 THREAT OF SUBSTITUTES WILL BE HIGH DUE TO AVAILABILITY OF SUBSTITUTE PRODUCTS 57

FIGURE 32 BARGAINING POWER OF BUYERS: AS THE ADOPTION RATE OF BUYERS IS HIGH, THEY WILL HAVE A HIGH BARGAINING POWER 58

FIGURE 33 BARGAINING POWER OF SUPPLIERS: TECHNOLOGICAL FACTORS IN WEARABLES WILL DRIVE THE MARKET FOR SUPPLIERS DURING THE FORECAST PERIOD 59

FIGURE 34 THREAT OF NEW ENTRANTS: WITH INNOVATIVE PRODUCT DEVELOPMENTS NEW ENTRANTS ARE LIKELY TO ENTER THIS MARKET 60

FIGURE 35 STRATEGIC BENCHMARKING: KEY PLAYERS LARGELY ADOPTED ORGANIC GROWTH STRATEGIES SUCH AS NEW PRODUCT LAUNCHES 61

FIGURE 36 SEGMENTATION OF THE WEARABLE COMPUTING MARKET: BY APPLICATION 63

FIGURE 37 INFOTAINMENT APPLICATION: LARGEST MARKET SHARE IN THE WEARABLE COMPUTING MARKET BETWEEN 2014 AND 2020 64

FIGURE 38 SEGMENTATION OF THE WEARABLE COMPUTING MARKET: BY FITNESS AND WELLNESS APPLICATION 66

FIGURE 39 SMART CLOTHING IS EXPECTED TO GROW AT THE HIGHEST CAGR IN FITNESS AND WELLNESS APPLICATION MARKET FROM 2014 TO 2020 67

FIGURE 40 THE AMERICAS: EXPECTED TO GROW AT A HIGHEST MARKET VALUE IN THE FITNESS AND WELLNESS MARKET BETWEEN 2014 AND 2020 69

FIGURE 41 SEGMENTATION OF THE WEARABLE COMPUTING MARKET: BY MEDICAL AND HEALTHCARE APPLICATION 71

FIGURE 42 ECG MONITORS: EXPECTED TO GROW AT THE HIGHEST CAGR IN THE MEDICAL AND HEALTHCARE APPLICATION MARKET BETWEEN 2014 AND 2020 73

FIGURE 43 THE AMERICAS: EXPECTED TO GROW AT THE HIGHEST MARKET VALUE IN THE MEDICAL AND HEALTHCARE APPLICATION MARKET BETWEEN 2014 AND 2020 74

FIGURE 44 SEGMENTATION OF THE WEARABLE COMPUTING MARKET: BY ENTERPRISE AND INDUSTRIAL APPLICATION 76

FIGURE 45 HAND-WORN TERMINALS SEGMENT IS EXPECTED TO GROW AT THE HIGHEST MARKET VALUE IN THE ENTERPRISE AND INDUSTRIAL MARKET FROM

2014 TO 2020 77

FIGURE 46 APAC REGION IS EXPECTED TO GROW AT THE HIGHEST RATE IN THE ENTERPRISE AND INDUSTRIAL APPLICATION MARKET BETWEEN 2014 AND 2020 78

FIGURE 47 SEGMENTATION OF THE WEARABLE COMPUTING MARKET: BY INFOTAINMENT APPLICATION 80

FIGURE 48 SEGMENTATION OF THE WEARABLE COMPUTING AUGMENTED REALITY DEVICES 81

FIGURE 49 SMARTWATCHES ARE PROJECTED TO INCREASE AT THE HIGHEST CAGR IN THE INFOTAINMENT APPLICATION MARKET BETWEEN 2014 AND 2020 82

FIGURE 50 SMART GLASSES ARE EXPECTED TO GROW AT THE HIGHEST MARKET VALUE IN THE AUGMENTED REALITY DEVICES MARKET FROM 2014 TO 2020 83

FIGURE 51 THE AMERICAS ARE EXPECTED TO GROW AT THE HIGHEST MARKET VALUE BETWEEN 2014 AND 2020 IN THE INFOTAINMENT APPLICATION MARKET 85

FIGURE 52 SEGMENTATION OF THE WEARABLE COMPUTING MARKET: BY OTHER APPLICATION 87

FIGURE 53 TIES AND COLLARS SEGMENT IS PROJECTED TO GROW AT THE HIGHEST MARKET VALUE IN OTHERS APPLICATION MARKET BETWEEN 2014 AND 2020 87

FIGURE 54 THE AMERICAS ARE PROJECTED TO GROW AT THE HIGHEST MARKET VALUE IN OTHERS APPLICATION MARKET FROM 2014 TO 2020 88

FIGURE 55 SEGMENTATION OF THE WEARABLE COMPUTING MARKET: BY TECHNOLOGY 91

FIGURE 56 SEGMENTATION OF THE DISPLAY TECHNOLOGY 93

FIGURE 57 SEGMENTATION OF THE NETWORKING TECHNOLOGY 94

FIGURE 58 WEARABLE COMPUTING MARKET, BY REGION 97

FIGURE 59 GEOGRAPHIC SNAPSHOT (2014) - APAC REGION IS ESTIMATED TO REGISTER

THE HIGHEST GROWTH RATE DURING THE FORECAST PERIOD 97

FIGURE 60 AMONG ALL COUNTRIES, THE U.S. IS CONSIDERED TO DOMINATE IN THE WEARABLE COMPUTING MARKET BETWEEN 2014 AND 2020 98

FIGURE 61 THE AMERICAS MARKET SNAPSHOT: THE MARKET WOULD BE DRIVEN BY THE GROWING DEMAND FROM MEDICAL AND HEALTHCARE APPLICATIONS DURING

THE FORECAST PERIOD 101

FIGURE 62 SEGMENTATION: AMERICAS 102

FIGURE 63 EUROPE MARKET SNAPSHOT: THE DEMAND FOR WEARABLE COMPUTING WOULD BE DRIVEN BY WIDE OPPORTUNITIES COMING UP IN THE VARIOUS APPLICATION MARKETS 108

FIGURE 64 SEGMENTATION: EUROPE 109

FIGURE 65 APAC MARKET SNAPSHOT: THE DEMAND WOULD BE DRIVEN BY THE PRESENCE OF VARIOUS MAJOR PLAYERS IN THE REGION AND THE GROWING REGIONAL ECONOMY 115

FIGURE 66 SEGMENTATION: APAC 116

FIGURE 67 SEGMENTATION: ROW 121

FIGURE 68 KEY GROWTH STRATEGIES ADOPTED BY THE TOP COMPANIES BETWEEN

2012 AND 2015 128

FIGURE 69 MARKET EVALUATION FRAMEWORK: NEW PRODUCT LAUNCHES FUELLED GROWTH AND INNOVATION IN 2013 AND 2014 130

FIGURE 70 BATTLE FOR MARKET SHARE: NEW PRODUCT LAUNCHES WAS THE KEY STRATEGY 131

FIGURE 71 GEOGRAPHIC REVENUE MIX OF MAJOR MARKET PLAYERS 134

FIGURE 72 ADIDAS AG: COMPANY SNAPSHOT 135

FIGURE 73 APPLE INC.: COMPANY SNAPSHOT 137

FIGURE 74 BOSTON SCIENTIFIC CORP.: COMPANY SNAPSHOT 139

FIGURE 75 GARMIN LTD.: COMPANY SNAPSHOT 144

FIGURE 76 GARMIN, LTD.: SWOT ANALYSIS 145

FIGURE 77 LG ELECTRONICS INC.: COMPANY SNAPSHOT 148

FIGURE 78 LG ELECTRONICS, INC.: SWOT ANALYSIS 150

FIGURE 79 MOTOROLA MOBILITY HOLDINGS, INC.: SWOT ANALYSIS 152

FIGURE 80 NIKE, INC.: COMPANY SNAPSHOT 153

FIGURE 81 PEBBLE TECHNOLOGY CORP.: SWOT ANALYSIS 156

FIGURE 82 SAMSUNG ELECTRONICS CO., LTD.: COMPANY SNAPSHOT 157

FIGURE 83 SAMSUNG ELECTRONICS CO., LTD.: SWOT ANALYSIS 159

FIGURE 84 SONY CORPORATION: COMPANY SNAPSHOT 160

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